![]() How much story variation is there based on the choices that you make?Īsano: Based on what choices the player makes, the story can go in completely different directions. We decided to make the characters as original as possible so that in the storyline, players can understand, “Oh this character is an attacker or this one is a healer.” In the narrative, those characters say aggressive things or focus on supporting and helping people, respectively. We have to think about a game system that would be easy to understand and the same for the characters and the setting. ![]() Was a more job-based system like in Final Fantasy ever considered instead of Triangle Strategy’s unique characters?Īrai: We thought of that since audiences of Square Enix tactics games would expect it, but we decided against it because this game will be suitable for current gamers who have a lot of entertainment options like Netflix or other big game titles. ![]() This interview has been edited for clarity and brevity.Įxploration segments let you walk around areas of the world, and learn more about the lore and story. The trend really blew up with Octopath Traveler in 2018 and continues with Triangle Strategy, but also an upcoming remake of Live A Live, an RPG previously only available in Japan.Īhead of Triangle Strategy’s release on March 4, Inverse spoke with Asano and fellow producer Yasuaki Arai about the game’s development, how they settled on Triangle Strategy as the name, and their potential hopes for more HD-2D Square Enix remakes like Live A Live in the future. Square Enix’s Team Asano developed all three titles and is therefore responsible for the growing popularity of HD-2D video games in the publisher’s lineup. Based on generally positive review scores, Triangle Strategy will soon join Bravely Default and Octopath Traveler in Square Enix’s growing lineup of retro-style RPGs with “weird” names. But for one reason or another, the name stuck. Asano tells Inverse that including “Project” was a way for developers to hedge their bets and create “a little bit of room to be able to change the name” should fan reception be too negative. ![]() “Is the name Triangle Strategy not really unique, but kind of weird?” he asks us at the tail end of an interview about the game’s development. Producer Tomoya Asano has been asking himself, and us, the same question. It’s a question that we’ve all been wondering since before developer and publisher Square Enix confirmed the final title during a September 2021 Nintendo Direct. Is the name Triangle Strategy kind of strange? ![]()
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